
Gaming technology
Wood, John.
Holmes, Kirsty.
Series: STEM in our world
Notes
32 pagescolour illustrations.
Contents: Welcome to STEM school -- STEM and gaming -- Accessible gaming -- Motion capture -- Virtual reality -- Health & fitness games -- Streaming -- eSports -- Citizen science -- Gaming & learning -- The future of gaming STEM -- Problems and STEM solutions -- Home time.
Summary: Can you imagine going on a trip into space? What about flying along at 300 miles an hour in a levitating train, Or clinging onto your seat at a 4D movie? Thanks to STEM soon you can do all this and more. Science technology engineering and maths are bringing new toys tools and technological gadgets into our everyday lives. Come and meet Professor Tess Tube and join her STEM School where you will learn about the amazing gadgets and gizmos that are all around us.
STEM in our world.
Custom 2
20200131133803.0Location | edition | Bar Code | due date |
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Non fiction shelves | 179189 |
Dewey: | 794.8 WOO |
ISBN: | 9781789980400 |
pub: | 2019 |
Type: | ![]() |
Subjects |
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